Larian Studios Explains Its Implementation of Generative AI for Next Divinity Game
The team behind popular titles like Baldur's Gate 3 and Divinity: Original Sin has recently shown its next major project, generating a wave of hype within the player base. However, follow-up remarks from the studio's lead designer have introduced a new dimension to the discussion, focusing on the developer's philosophy toward AI tools.
A Tool for Ideation, Not Replacement
In a recent clarification, the studio's founder detailed that the company is employing generative AI for certain ancillary functions. These include enhancing pitch decks, creating initial concept art, and drafting placeholder dialogue.
Crucially, Vincke stressed that the final material in the game will be created exclusively by human writers. "Larian is creating every line ourselves," he said.
Larian is continuously growing our roster of writers and are actively putting together writing teams.
As concept art is being specifically called out — we right now have 23 visual developers and have job openings for further talent.
Each initiative we do is supplementary and designed to enabling creatives to spend more time on actual creation.
Every ML tool applied correctly is a boost to a artist's process, not a substitute for their talent.
Tempering Reactions with Clear Intent
The news of using AI initially sparked backlash among a segment of the player base. In reply, Vincke offered more elaboration on online platforms.
"Our team utilizes machine learning to gather inspiration, in the same way we use the internet and reference books," he wrote. "In the initial brainstorming phase we use it as a simple sketch for structure which we then swap out with authentic artwork."
He noted, "Larian brings on talent for their creative vision, not for their ability to follow what a AI generates."
Focused Uses for Machine Learning
Vincke had earlier detailed the studio's targeted approach to AI and ML, categorizing its use into three main functions:
- Handling Monotonous Jobs: Areas like motion capture cleaning, dialogue cleanup, and Larian-specific work like adapting animations for different models.
- Rapid Prototyping ('White Boxing'): Using tools to rapidly prototype rough mock-ups of mechanics to test concepts before expensive development.
- Experimental Frontiers: Investigating how machine learning could one day facilitate innovative player agency, specifically in creating player-driven narratives in a complex RPG.
He specifically affirmed that key artistic domains — including visual art — are not fields where the team is reducing human involvement. Conversely, Larian is expanding its staff in these very positions.
"We are not shipping a game with AI-generated content, and we are certainly not considering reducing staff to replace them with artificial intelligence," Vincke concluded.